The Roar Engine Mission
To enable game developers to build their next hit social game in days (not months).
Roar Engine is a web-based toolset that allows game developers to rapidly prototype and deploy social games on scalable technology, without the upfront development time and cost. It works a lot like a drag-and-drop CMS, enabling game developers to create and configure game settings, content and logic, and then making that all available through a web API.
Roar solves the hard problems of building online social games: the application logic, servers, databases, scaling and reporting.
And because it’s a web based API, you can create your games using whatever front-end tools you’re familiar with - Unity, Flash, HTML5 - for deployment on any platform - Android, iOS, Facebook.
The company was founded in 2008 after Clint Walker and Michael Anderson, exited their previous start up, Rising Sun Research, its technology acquired by THX. The goal was to ride the wave of social games by developing games that worked across multiple client platforms.
With their deep experience building workflow tools for the entertainment industry, Clint and Mike developed a fast, robust and scalable server stack as a back end for their games and quickly realized the real value proposition for the company was in its technology.
Roar Engine was born.
Life at Roar Engine
We love what we're doing, working closely with creative game developers on their next hit games. We work hard but have fun doing it.
Roar's 2 key engineers are based in Australia, however most of the front end that you'll be working on was built by Clint Walker, Founder and CEO. Because your work is customer facing, you'll be working directly with Clint in San Francisco, alongside the marketing and business development team.
NextSpace is a fun place to work. Although our team is small, when you come into the office, you'll feel the buzz of working in a much larger start up!